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April 2004
Viewpoint
Enter DVD
By Cynthia Wisehart, Editorial Director

Cover Story
Major League Video
By Cody Holt

Shoot
Digital Format Wars, Redux
By Steve Mullen

Money Matters
By Bill Miller

MPEG-2 Encoder Shootout
By Barry Braverman

Shoot Review—Broadcast Pix Studio
By Tom Patrick McAuliffe

Shoot Review—Glidecam 2000 Pro
By Tom Patrick McAuliffe

Shoot Tools — Fisher Light

Shoot Tools — Panasonic

Shoot Tools — PCI Canada

Shoot Tools — Photoflex

Edit
Compression Refresher
By Steve Mullen

Edit Review—Avid Xpress DV and Free DV
By Steve Mullen

Edit Tools — Blackmagic Design

Edit Tools — Leitch Technology

Edit Tools — Pinnacle

Edit Tools — Ulead

New Choices in HD Editors
By Bob Turner

Display
Blinded by the Light
By Jeff Sauer

Display Review—Mitsubishi SE1U
By Jeff Sauer

Display Tools — Faroudja

Display Tools — Panasonic

Display Tools — Sharp

Display Tools — ViewCast

Phone Art
By Beck Finley

Integrate
FireWire Transfer
By Steve Mullen

Integrate Review—Ulead DVD Workshop 2
By Jeff Sauer

Integrate Tools — ADS Tech

Integrate Tools — ATTO Technology

Integrate Tools — Ciprico

Integrate Tools — For-A

Integrate Tools — Medéa

Integrate Tools — MicroNet

Integrate Tools — Studio Network Solutions

Integrate Tools — Xtore

Intelligence
April 2004 Intelligence
Compiled by Andrea Harden

Dream Job
Only in America
By Cody Holt

Inbox
Testing the 4D Waters

 
Article
 
Major League Video

By Cody Holt

Video Systems, Apr 1, 2004
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Web Expanded
Link-by-link guided tour of MLB.com

Major League Baseball takes an early lead in the online video sweepstakes.

Baseball fans love numbers. There's 56, the Major League Baseball record for consecutive games with a base hit, set by Joe DiMaggio in 1941. There's 2,632, the record for consecutive games played, set by Cal Ripken, Jr. in 1995. And then there's baseball's most celebrated number — Roger Maris' single-season home run record, which stood at 61 for nearly four decades until Mark McGwire (70), Sammy Sosa (66), and Barry Bonds (73) all shattered it within the last few years.

As impressive as those numbers are in the baseball world, the numbers being posted on Major League Baseball's official website, www.mlb.com, are just as impressive in the Internet world. At a time when content providers are still struggling to generate consistent online revenue, MLB.com has hit a home run of its own. The site has been cash-flow positive since January 2002 — less than two years after its June 2000 launch, when MLB's 30 team owners voted unanimously to centralize all of baseball's Internet operations in a single online clearinghouse. Last year, the 31 websites combined to generate between $80 million and $90 million, with a net profit in the $5 million to $6 million range, according to published reports.

The sites are managed by MLB Advanced Media (MLBAM), the interactive media and Internet company collectively owned by all 30 teams. MLBAM has built a three-legged revenue model based on e-commerce, sponsorships, and subscriptions to multimedia — including video — content.

The Breakthrough

While it's nothing new for anyone to make money from online ads and merchandise — ticket sales and team gear in MLB.com's case — making money from subscriptions to online content has been a tough sell for everyone. And yet, last year MLB.com sold 300,000 subscriptions to its various multimedia products — from live audio and video of games to realtime video highlights inside live box scores — and expects to attract more than one million subscribers this year.

Dinn Mann, senior vice president and editor-in-chief of MLBAM, says MLB.com is successful in part because baseball is tailor-made to take advantage of the Internet's interactive nature. “There's no other sport with 2,700 games a year and up to 15 games a day,” he says. “MLB is unique because it's unscripted and there's a constant flow of content.”


MLBAM does not shoot or record game footage itself; audio and video feeds come from MLB's radio and TV broadcast partners. Among MLB.com's original video content, however, is this studio show covering the announcement of the 2004 class of Hall of Fame inductees, produced in realtime.

To take advantage of this, MLBAM is continually refining its subscription-based product lineup. Current options include: Gameday Audio, which includes access to live and archived audio streams of all MLB games for $14.95 a season; and MLB.TV, which includes access to live video of more than 240 games this year, as well as access to various video highlight packages. A subscription to MLB.TV costs $14.95 per month, or $19.95 a month when packaged with Gameday Audio. One of the new features on the website is Baseball's Best, where fans can download archived games for $2.95 each. There are currently more than 50 games dating back to the 1936 World Series available online. Highlights include video for four perfect games (David Wells, 1998; Tom Browning, 1988; Mike Witt, 1984; and Len Barker, 1981), two no-hitters (Tom Seaver, 1978; and Nolan Ryan's seventh, 1991), and record-setting events (Hank Aaron's 715th home run and Pete Rose's 4,192nd hit, to name a couple).

Investing in Multimedia

The bread and butter of MLB.com is instant access to the latest baseball news, scores, and highlights. Between two million and three million baseball fans visit the 31 sites each day during the six-month baseball season. During the 26 days of the playoffs last fall, 65 million visitors viewed more than 560 million pages. Currently only about one in 10 page views on MLB.com leads to multimedia content. Nevertheless, Mann says revenue generated from multimedia content is steadily gaining ground on e-commerce revenue, which accounts for about 35 percent to 40 percent of the site's total revenue. “E-commerce is easily the most lucrative revenue stream,” he says. “But over time we see that changing — whether that happens in the next couple of years or five years from now, I don't know.”

To facilitate the change, MLBAM is investing heavily in multimedia content. Last year, it produced more than 40,000 hours of live online programming. “We are the world's largest producer of live online content,” Mann says simply.

Although MLB.com broadcasts a live online audio feed of all games and a live online video feed of more than 250 games, MLBAM does not shoot or record the content itself. The audio and video feeds come from MLB's radio and TV broadcast partners. MLB.com holds exclusive online broadcast rights to all MLB games, although some video clips are licensed to content partners.

How They Build It

As the games are recorded in the 30 major league ballparks, an MLBAM employee, known as a “stringer,” sits in the press box and enters data about every event on the baseball field — from balls and strikes to pitch location to where a batted ball is hit — much as a scorekeeper does. This information feeds all of the data on the website, and all statistics syndicated to MLB content partners.

Back in MLBAM's offices in New York City, video footage is brought down via satellite, and “loggers” sitting in front of video monitors metatag each event. While the stringers are responsible for accurately recording all events on the field, loggers are concerned only with the speed and timing of the events, marrying the facts with the footage. All of this happens in near realtime, and clips are stored into a homegrown digital asset management system running on Solaris servers from Sun Microsystems. The database of video clips is immediately searchable for online surfers on a pitch-by-pitch basis. A highlight package, known as a Condensed Game, is automatically generated from the database using the data from the stringer and logger. The Condensed Game packages include all pitches in a game that result in action, are generally about 20 minutes in length, and are available online about 90 minutes after a game ends.

Video producers develop additional highlight packages and post-game shows in MLBAM's offices. As clips are generated, the producers begin to compile storyboards. The footage is produced and encoded in one of eight Adobe Premiere workstations, which are in constant use during the baseball season. From here, the video footage is placed on the MLB.com content delivery network for streaming purposes.

Broadening the Reach

On March 15, MLBAM announced that it is partnering this year with Akamai for content distribution and streaming of audio and video. Akamai operates a global network of 14,000 servers in 70 countries. In February MLBAM and Akamai began implementing the system, which helps balance MLB.com's traffic loads. At press time, they expected to have it up and running in time for Opening Day of the 2004 season, March 28.


In addition to its premium multimedia content, MLB offers MLB.com Radio, a free audio webcast. Users can interact directly with show hosts via email or AOL Instant Messager.

MLB.com is hosted at a facility in Weehawken, N.J., that runs on Solaris servers with complex load-balancing and redundancy rules. Several NetScaler 9800 content switches distribute traffic among the web servers. The NetScaler switches compress all text-based content at a 9:1 ratio as it is served.

Joe Choti, chief technology officer at MLBAM, says after the switches were installed last year, there was a significant improvement in website responsiveness. “During the World Series alone, our site saw an unprecedented improvement,” he says. “NetScaler's high-performance technology proved instrumental in enabling us to provide our viewers an optimal user experience without any interruption.”

For acquisition and encoding, MLBAM partners with British Telecom, which operates MLB.com's two primary acquisition facilities in Los Angeles and Washington D.C. On occasion, MLBAM will send teams of two or three people into the field for live, remote encodes. In this application, video is sent directly to Akamai's content delivery network for streaming. Pinnacle StreamFactory X2 systems are used for remote encodes of events like live draft-day coverage and all-star game press conferences.

Next Moves

While MLB.com's features have proven very popular with baseball fans, MLBAM is constantly looking for new ways to implement technology in an effort to broaden baseball's already considerable appeal.

This year, it plans to roll out its first wireless services. At some point in the season, a baseball fan could be walking down the street in Manhattan when he's notified via his mobile phone that there are still tickets available for an afternoon game at Yankee Stadium. MLBAM also plans to roll out Internet Cafes at two ballparks this season.

On a more cosmetic front, the MLB.com site will get a slight face-lift on Opening Day. “The challenge at this point is to simplify our content presentation and make our subscribers aware of all the options they have without overwhelming them,” Mann says. “Baseball is such a great game with such great atmosphere, we just want to make the site an extension of that. We're trying to put the stadium experience at the fingertips of as many fans as possible.”


feedback

To comment on this article, email the Video Systems editorial staff at vsfeedback@primediabusiness.com.



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